Hector Moran (HEC)
Hector Moran (HEC)
Freelance Character Artist
Vienna, Austria

Summary

I'm a 2D/3D Character Artist from Mexico living in Austria. I went to high school and college in the US and studied Computer Animation from the Miami International University of Art and Design. I've been working in the graphics and video games industry for more than a decade, much of that time as Lead Artist, later as Head of Art, and then Character Art Freelancer. In those roles I’ve been creating and supervising art for game projects while at times leading and training the artists in the teams.

Aside from a several video games my work has been published in art books, magazines and featured in various art communities. I’m also a part time teacher, and have done several talks and workshops. In 2012 I became a full time freelancer and have been doing work for a variety of clients and industries in both Europe and the US. Ranging from video games, to commercial cg, and pre-rendered cut scenes to miniatures, collectibles, toys and fine art projects.

Skills

Character ModelingCharacter DesignDigital SculptingArt DirectionTeachingMarketing IllustrationConcept ArtHigh-poly ModelingLow-poly ModelingTeam ManagementTexturingTexture Baking3D Printingtoy design

Software proficiency

ZBrush
ZBrush
Keyshot
Keyshot
Maya
Maya
TopoGun
TopoGun
Photoshop
Photoshop
After Effects
After Effects
Painter
Painter
Marmoset Toolbag
Marmoset Toolbag

Productions

  • 928 1
    • Video Game
      League of Legends
    • Year
      2009
    • Role
      Freelance Character Artist (subcontractor)
    • Company
      Forge Studios
  • Skyrama 177748 1 450
    • Video Game
      Skyrama
    • Year
      2011
    • Role
      Art Director
    • Company
      Sproing
  • Whwe
    • Video Game
      Hoop World
    • Year
      2009
    • Role
      Lead Artist
    • Company
      Streamline Studios
  • Overlord
    • Video Game
      Overlord
    • Year
      2007
    • Role
      Lead Artist (outsource unit)
    • Company
      Streamline Studios
  • Saints row
    • Video Game
      Saints Row
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Streamline Studios

Experience

  • Lead Artist/Head of Art at Sproing
    Vienna, Austria
    January 2009 - May 2012

    As both Lead Artist and Head of Art at Sproing I contributed to several titles for big and medium size publishers. Duties in both roles included creation of key-art and key assets along with documents such as Style Guides and Outsource briefings.

    Supervision, quality approvals, tutoring and mentoring of artists and other managerial tasks were part of both roles. As Head of Art I handled recruiting of new artists and other HR related activities such as performance reviews. Key-art for project pitches, ranging from concept art to game-play screenshots and mock-ups is also part of the duties.

  • Lead Artist at Streamline Studios
    Amsterdam, Netherlands
    January 2005 - May 2008

    Collaborated with Studio Art Director on the creation of art styles and style guides for projects. Supervised art creation for several game projects including Hoopworld, Overlord, Battlefield and several other projects. Duties and responsibilities also included collaboration with HR and other departments for the Hiring and management of art staff by means of interviews, reviews, training, and probation programs. Also co-organized extra activities for the art staff such as in-house figure drawing sessions among others.