As both Lead Artist and Head of Art at Sproing I contributed to several titles for big and medium size publishers. Duties in both roles included creation of key-art and key assets along with documents such as Style Guides and Outsource briefings.
Supervision, quality approvals, tutoring and mentoring of artists and other managerial tasks were part of both roles. As Head of Art I handled recruiting of new artists and other HR related activities such as performance reviews. Key-art for project pitches, ranging from concept art to game-play screenshots and mock-ups is also part of the duties.
Collaborated with Studio Art Director on the creation of art styles and style guides for projects. Supervised art creation for several game projects including Hoopworld, Overlord, Battlefield and several other projects. Duties and responsibilities also included collaboration with HR and other departments for the Hiring and management of art staff by means of interviews, reviews, training, and probation programs. Also co-organized extra activities for the art staff such as in-house figure drawing sessions among others.