Street Fighter: The Miniatures Game WIPs

12 March 2018

I've been working since last year on this project and recently finished the semi-final drafts of the first 8 characters.  I'm a long time fan of Street Fighter and Capcom, so it's been very enjoyable to work on this project.  It's also pushed and challenged me on improving my composition and anatomy skills.

Akuma was one of the first I worked on and by the time I finished the other figures I ended up having to come back to him to improve him some more in order to match the level of detail and style that the others ended up with.

Ryu was one of the first I completed with the intention of figuring out the quality bar.  I tried to make his fireball differ from Akuma's while still looking like a similar effect.  I also tried the ink effect based on Street Fighter 4's effect and on a similar effect used on a couple of statues out there.

Ken was requested in a classic Shoryuken pose.  This is a pretty common and obvious pose for him, but I tried to bring something extra to it by making rising fire spirals based on his super move from games like Marvel vs Capcom where the effects are very amped up.

The pose for Chun Li is based directly on the box art for the game.  I added some smoke and wind effects to hold her in the air, these are similar to the effects in an existing statue.  It's tricky to create something new or too new with the licensor and briefing constraints.  Hopefully I made something classic yet unique enough with her.

Zangief has been kinda tricky, but also very fun.  There are lots of interpretations of him out there with varying degrees of cartoony exaggerations and extreme stylization of his muscles and face.

Sagat took a bit of trial and error too, we tried a Tiger Knee pose, but ended up sticking with the Tiger projectile pose.

Vega went relatively smoothly.  We might end up removing the impact effect from his hand so that the claws are more emphasized and not hidden behind the effect.

Bison was started along with Akuma a while back.  He was much easier to finish once Ryu was completed as the style and quality bar.

These miniatures will be around similar size to Amiibos and will be pre-painted.  The kickstarter is coming in April 4th and I'll be working on the expansion characters too.  Looking forward to making more of these and to seeing how the campaign goes.  Wish us luck! :)


Dragon Ball WIP Figures

04 March 2018

Started working last year on and off on the DBZ miniatures game that Jasco Games and Angry Joe are making.  These are some of the minis that are in progress for that project.

I've been having a lot of fun with this project, it's been both fun and challenging since this is an art style that took a bit of getting used to and I'm still not as comfortable with it as I'd like.  The works of Japanese sculptors that have been doing toys and statues of these characters have been very helpful for this.

The figures will be similar to Amiibo size and will come pre-painted.  Some of these characters are getting two figures, one in a more friendly or non-combat pose and one will be an FX version with engergy blasts that will be done with transparent plastics.

Goku is pretty much done.  He's sort of the quality bar for where I'm trying to get everyone up to:

This is his FX version, almost done but not fully complete yet:

Piccolo has taken a bit of back and forth, but this is where he's at now, this version will still get some energy bolts coming out of his forehead:

His non FX version with the cape:


Krillin FX:


Goten FX:

Trunks FX:

Future Trunks:


Vegeta FX, partly based on a statue of him at client request:



Raditz FX:


Goku, Nappa, and Raditz are the more finished ones, everyone else is still in need of a polishing pass and some fixes.  What do you think so far?  got any feedback or suggestions on getting these to the finish line?